Monday, October 15, 2012

0 Review: Glu Mobile's "Indestructible" Is Anything But Bulletproof


In the realm of dual-stick shooters, Androids offerings seem to be plentiful. However, one companys name stands out due to their past success: Glu Mobiles Gun Bros is a franchise that many gamers will recognize. Gun Bros seemed to have it all: an addicting premise, no shortage of customization, and perhaps most importantly, controls that didnt suck. Ive played my fair share of Gun Bros, so when Glu announced that they would be releasing a similar title (only this time, with cars!) I couldnt help but be curious.

Rev Up That Engine

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Indestructible isnt a concept that feels particularly new: you have a heavily modified car with a number of wea pon options, and your goal is to kill enemies before they kill you. While the title does feature two other options (both capture the flag variants), the core of the game is using a huge gun to make sure that your opponent doesnt exist anymore.

To do this, you use two on-screen joysticks to control your car while running about levels. Power-ups spawn, and there are numerous obstacles like exploding barrels and hazardous cliffs - these are very standard fare. The game has an odd Quake-like feel to it: largely, knowing where youre going and where your opponent might be will determine your success.

He Who Controls The Power-ups, Controls The Game

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Its to the point where control over the power-ups usually dictates a win in online play (which is actually surprisingly stable). I don't usually trust multiplayer games that rely on real-time combat on a mobile platform, but Glu has got a decent netcode to support Indestructible. However, online play is extremely basic, with no penalty for just leaving a match if its not going your way. Ive had partners in capture the flag just straight up bail, and its not a good feeling.

Like many other games, success online is determined by snowballing early advantages into bigger ones. Killing someone lets them re-spawn, but during that time you can easily jet around to get power-ups like Double Damage or Healing, prolonging your streak. It becomes a game of how many power-ups you can grab while your opponent tries to catch up, and in most cases, that gap will only widen.

Cha-Ching! Its In-App Payment Time!

W e all knew this was coming, so Im just going to come out and say it.

Indestructible is a game of grinding. Grinding to get money, experience, energy - you name it, youll be wasting time trying to get it. Of course, all these colorful meters can be filled by shelling out real money to the company, but the model becomes flawed when you look at the big picture. By shelling out money for experience, gold, or whatever, youre biting into one carrot on a stick and replacing it with another one.

When you actually try to play the game "out of the box," it becomes painfully obvious how slow your progress is meant to happen. Silver accumulates slowly, as does experience - I found it was just a matter of time before I felt like progression simply wasnt happening, and just put it down.

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The Elephant In The Room

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Ultimately, Indestructible exemplifies something no one really wants to admit in mobile gaming: it just isnt that fun. Its three maps arent enough to sustain gameplay for long periods of time, and unless youre sadistic enough to play through mind-numbing online match after online match, youre rarely going to see any progress to make that experience change.

The controls are loose, and it feels like youre driving a propeller dinghy rather than a sleek, amped-up death machine. The guns, while sporting a generous lock-on feature, feel neither satisfying nor strategic. The advertisements and the in-app payment prompts are plentiful, and will whittle down your resolve to keep Indestruct ible open.

This game adds to a disturbing trend where publishers slap a new coat of paint onto an old house and try to recapture the magic the original had. Gun Bros had just as many advertisements and prompts, but getting free premium currency was easy, and the controls and gameplay made it fun.

Gamers are usually capable of ignoring money-making efforts when a game is fine otherwise - hell, they may even fork over cash to something they find valuable. Sadly, this game isnt that. A lot of games arent. Maybe that will start sending a message sooner or later.

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